
Mitsuko Hoth
Caldari KikaKikai Gmbh.
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Posted - 2011.08.18 07:32:00 -
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Reading on this topic got me thinking about Intel gathering in a (probably) new way. This is an addition to things already said. I concerns also other topics like having an advantage when being "home". It would also establish intel gathering as a mini profession and present opportunities for trade. It would add a new dimension to battles, both to tactic and strategic planning.
1. let us suppose space is full of anomalies like energy fields, dust clouds etc. They need not be visual. These would affect ships in various ways (shield, cap recharge, tracking etc) This would put a sort of terrain in the game. Now it would matter where the games are fought. These effects SHOULD be random and changing with time
2. An Intel gatherer with properly equipped ship would fly to certain area and scan it, this would generate a report (an item similar to bookmark or blueprint). The report could be copied and would disintegrate or simply expire after certain amount of time (the report would compensate for the changes of the effects, ie it should not matter that the effects are changing, while the report is vallid you would have the benefits and could see the details of anomalies at the area).
3. Now for the point: If you have this report in your cargo hold your ship would not (or be little) affected by this anomalies as with fore-knowledge the crew could prepare and compensate
4. On system map affected regions could be shown by having a report in cargo hold. ALL space in nullsec should be affected in some way. One could say that high and low sec are so well documented and info is broadcasted on public channels that this is not an issue.
Various scenarios that result form such feature: a) If you call an area home, you have detailed info about anomalies and have an advantage over possible invaders (a report could also be generated by just spending time in a system???) b) If you want to invade, you must send spies, buy information from travelers or professional intel gatherers, or compensate with additional force c) You want to lure the enemy into an area he does not know or has an anomaly that does not affect your force d) More variety to the battle compositions: you must prepare for the particular battleground, include only armor tanking ships for example. It would also make it possible to make a larger number of different ship designs find their place in battles. e) one could make a living by traveling null sec and selling info reports
Other information mentioned in the post could be added directly to the report like no of players , jumps etc
Instead of a report the item could be a remote link to a probe left at the site feeding info to a hand held device (same thing , different visual/fluff representation)
Sorry if this has already been proposed.
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